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Bridget and the Secret Passageway
by Michael O'Neil
108 pages
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A story about a girl, her talking cat, and magic.
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Ebook
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$9.95
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Download Ebook instantly!
(PDF format)
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Category: Fiction:Children
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(requires Adobe Reader)
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About the Book
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Sometimes it
pays to talk to your cat, rather than your dad. In Bridget
and the Secret Passageway, a nine year old girl is stunned
to discover that her cat can talk, and that there are secret passageways
that crisscross through her neighborhood. In the adventure that
follows, Bridget and her friends outwit an evil queen and her minions,
and learn that much can be accomplished if you learn to think like
a cat!
Bridgets adventure starts when she asks her dad if their renovations
can include a secret passageway attached to her room. He tells her
that this is impossible; but then her cat informs Bridget that her
dad is just a silly, and that there are many secret passageways.
Bridget, of course, is delighted: both to have a talking cat, and
to know about the passageways! Gray (her cat) teaches her how to
assemble a magic bag that will enable her to shrink, and enter the
passageways cat-sized, mouse-sized, and bug-sized that lead
from her house past her school, and into the bedrooms of her friends.
When she gets to school, she tells her best friends Rosie, Zoe,
and Elena about her conversation with Gray. The friends dont really
believe Bridget, but making a magic bag sounds like fun, so they
start looking for the ingredients crystals, four leaf clovers,
cat hair, ladybugs, and lucky pennies that will let them explore
the secret passageways.
Eventually, Bridget and her friends and Connor and Jordan, two
annoying boys who overhear the secret of the magic bags gain
access to the hidden realm beneath the streets and schoolyard. Their
fun is interrupted, though, when they are confronted by Queen Ecce
and her nasty henchmen, the Judges. Bridget and her friends discover
that the evil Queen and her assistants have a treasure room full
of stolen pens, and cameras, and bowling trophies. They also have
sharp sticks, wet webs that ensnare their prey, and a dungeon replete
with creepy crawly things in the corners.
Bridget and her friends need to find a way to reclaim their parents
possessions, and thwart the Queen and the Judges without ending
up in the dank, repugnant dungeon. Things look bleak when the children
and the cats (Gray and her brother Suzie) are trapped, and locked
away in the dungeon. But the clever girls find a way to turn the
tables, retrieve the stolen treasures, and capture Queen Ecce and
her malevolent gnomes. In the end, Bridget is dozing happily, with
the newfound knowledge of why it can be helpful to think like a
cat.
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About the Author |
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Michael ONeil is/has been: an internationally-recognized expert on the IT industry, a singer/songwriter/musician, a poet, a fiction writer, a philosopher, a dad/stepfather, a husband, the co-owner of an island, and kind of silly. He has a strong dislike for cell phones (especially in restaurants), and reacts badly to Yankees caps. |
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